Amanda's Devlogs


POST 1

I textured multiple drawings that Adam created in order to add them to the background of the game. To complete this, I used Adobe Photoshop and painted them by hand with a transparent background. I originally textured them in a very simple manner, as pictured below. Then, after some discussion with Adam, I added background textures to make them feel more realistic.Included in this post are some before and after images. I achieved the textures in the after images by placing the texture behind the drawing and erasing the background so that it fits the drawing. These assets are used in the background of the level.

POST 2

I textured models that I made as well as one of Adam’s models. In order to fit the pixel art aesthetic, I chose to unwrap the models and paint the UV map with a pixelated texture to create the models pictured below. These models do not look out of place against a full pixelated background and fit the game well.

POST 3

I added three shaders to the game. The first is a crystal texture and the second is meant to be used as a projectile for the gargoyle boss. The third is a simple scrolling water texture for the fountain.

The water scrolling shader simply takes a texture and scrolls it across an object. This will be used to make the fountain feel more lifelike.

The crystal shader may be used later in the game. It creates a whimsical texture. It takes the dot product of the color values and then lightens (or darkens) itself within the center of the object. 

The projectile shader uses a cool Unity cg code function called UnityObjectToClipPos which creates a unique effect with the camera and the colors for the shader are edited through the equations at the bottom. I am able to make it brighter or darker and use many different colors if needed. The colors I choose fit the “magical” aesthetic of a gargoyle boss. The shader will be applied to a projectile material and used in that manner.

POST 4

I created multiple 3D models for the game, although only two will be used in the first level. I have created a candlestick, a chandelier, a sofa, and a fountain. Upon reflection, the sofa model is a bit too detailed for the game and I may rework it to a more simple version in order to fit into the pixelated aesthetic. 

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