Adam's Devlogs
ABOUT ME
Adam Andersen is a visual artist and game designer.
Art Design - Drawing
I drew old, styled objects to fit the theme of Miser Manor Curse. All the objects were drawn using Photoshop tools, and after they are textured, they will be pixelated to fit the 2D Platformer design of the video game. These objects are meant to represent several places, such as gardens, libraries, masonry, and royal rooms. The theme picked for these objects is inspired by Belle Epoque, and Castle Vania, the video game. There will be more objects added to the game over time while I am working on the art design of Miser Manor Curse.
5 Variations of Bookshelves
Bookshelf 1: Big, decorated, and placeable in royal library rooms
Bookshelf 2: Small, decorated and has lights
Bookshelf 3: Small, and attachable on the wall
Bookshelf 4: Big, damaged, and filled with books
Bookshelf 5: Medium, and filled with books
5 Variations of Windows
Window 1: Small and opened
Window 2: Medium and closed
Window 3: Small, decorated and closed
Window 4: Big, decorated and closed
Window 5: Medium, royal and opened
3 Variations of Grandfather Clocks
Grandfather Clock 1: Small and attachable to the wall
Grandfather Clock 2: Medium and decorated
Grandfather Clock 3: Big, decorated and placeable in royal rooms
2 Variations of Drawers
Drawer 1: Small and Short
Drawer 2: Big and Long
4 Variations of Pillars
Pillar 1: Stone with Runes
Pillar 2: Mystical with Crystals
Pillar 3: Dark with Gold and Gems
Pillar 4: Runic with Symbol and Gems
2 Variations of Entrances
Entrance to the Mansion: Spikes, and other decorations to fit the Mansion's theme
Entrance to the Gargoyle Boss Room: Runes, Bat, Spikes and Skull decorations
3 Variations of Gargoyle Statues
Mystical Gargoyle Statue: Decorative Statue for the Mansion's Level
Sideway Gargoyle Statue: Placed at the end or beginning of some Mansion Rooms
Royal Gargoyle Statue: Representing the might of the Gargoyle Boss for Level 1
2 Variations of Plants
Seed: Placeable in outside environments
Flower: Placeable in Gardens
Environmental Design - Sky
I needed to design a dark, and hallowing sky for the game's theme. I started with drawing clouds using Photoshop tools, and I made another layer to represent the background of the Sky. I used two simple textures as placeholders to differentiate between the Clouds and the Sky in both layers. Next, I used the cloning tool from real skies, and I cloned both the clouds and the sky. Lastly, I toned the textures so that the sky would look dark and gloomy, and the clouds would appear shinier to stand out in the environment and fit the game’s theme.
Pre-Cloning
After Cloning
Art Design - 2D Texturing
I textured the objects in a way to fit the old-fashioned and gloomy theme of the game. I used the cloning tool from Photoshop to bring realistic colours into the objects I made. All the objects are fully textured, including the trivial details of them so that they appear fancy, detailed and more realistic for view. As for Windows, I made the glass areas transparent while texturing them in Photoshop so that I can place the sky I designed behind the glass for the windows to look realistic and detailed in the game.
Small Opened Window
Small Closed Window
Metal Closed Window
Large Closed Window
Royal Opened Window
Attachable Grandfather Clock
Placeable Grandfather Clock
Royal Grandfather Clock
Entrance to the Mansion
Entrance to the Gargoyle Boss Room
Mystical Gargoyle Statue
Sideway Gargoyle Statue
Royal Gargoyle Boss Statue
Plant
Art Design - 2D Pixelating
I pixelated all the 2D models using the pixelation method I am familiar with in Photoshop. First, I used Poster Edges from the filter gallery to artistic details to the image. Then, I changed the posterization to the number 25 for a slight change. Lastly, I used the Mosiac filter to pixelate the image to make it look like an object made for 2D platformer games. The number varied based on the size of the image, but all images ended up perfectly matching the pixelation of the game.
Plant
Flower
Stone Pillar
Mystical Pillar
Dark Pillar
Runic Pillar
Short Drawer
Long Drawer
Small Opened Window
Small Closed Window
Metal Closed Window
Large Closed Window
Royal Opened Window
Attachable Grandfather Clock
Placeable Grandfather Clock
Royal Grandfather Clock
Entrance to the Mansion
Entrance to the Gargoyle Boss Room
Mystical Gargoyle Statue
Sideway Gargoyle Statue
Royal Gargoyle Statue
Art Design - 3D Modelling
3D Modelling will be used for specific items in the game that will look more unique and stand out in appearance compared to the other models. Objects created in 3D design will represent the importance of their existence, an item that has a purpose in the game rather than only an object. I have Blender and Maya to design 3D models, but I will be working on Maya while I have access to it. I will be using Maya to design 3D models for the video game.
Mystical Book
This object represents the checkpoints or game saves, so I wanted it to look unique and accurate to what it stands for. First, I started with the pedestal and used the curving tools in Maya to change its shape into the shape I wanted. Next, I attached a base for the pedestal, which is at the bottom of the model to hold the pedestal on it. Last, I designed the book, using several methods, such as working on a square model, and several planes to attach them all together and make them appear as if the book is opened. The reason I wanted the opened book on a pedestal to look like that is because I wanted it to look mystical and unique when visible in the game.
Art Design - Level Building
I used Unity's Pro Builder tool to design the levels of the game. The reason I used Pro Builder is that Miser Manor Curse will have both 2D and 3D objects in the game, and the player movement will not only be right to left but there are front and back movements in some rooms. Pro Builder's tool perfectly matched the description of Miser Manor Curse's gameplay because it allowed me to build a Level for the game that supports both 2D and 3D designs
Level 1
Description: Enter the Masonry, kill the monsters, and fight the Stone Gargoyle
Transition Room: Lightning Adjustment
Room 1: Masonry Entrance
Room 2: Long Run
Room 3: Puzzles & Traps
Room 4: Preparation Place
Room 5: Boss fight - The Stone Gargoyle
Room 6: Transporting to Next Level
Art Design - Level Texturing & Lightning
I textured the whole level design using a material asset from Unity Packages and used 4 varied materials for the Level Design. One for the Floor, one for the Wall, one for the background, and one for the platforms. Then, I turned on the lighting settings and changed the lighting of the game so it matches the materials and would be more centered towards the player's movements.
Sound Management
I used the FreeSound.Org website to bring all the sounds we needed for the Demo version of the game. All the sound editing will be done through Audacity, such as fading a sound or giving it other effects. Here is the list of the imported sounds.
244699__tyops__old-mystery-suspense-theme
510953__theojt__cinematic-battle-song
580525__sami_hiltunen__horror-theme
615882__newlocknew__entering-the-eerie-house-2_em_12lrs
416632__sirkoto51__castle-music-loop-1
510950__theojt__sad-horror-music
490055__dudeawesome__scary-haunting-cinematic-style-mix-sound-effects
423196__bepis__step
173859__jivatma07__j1game_over_mono
631983__el_boss__game-puzzle-solved
572624__bloodpixelhero__game-win
495005__evretro__win-video-game-sound
522246__dzedenz__result-7
382735__schots__gun-shot
220613__senitiel__pistol
686557__thewilliamsounds__button_click
559621__leadstarson__monster_sound_medium_death
568000__leadstarson__monster_sound_big_death
76959__michel88__deathe
76962__michel88__deaths
177433__andromadax24__s_death_slith_10
614315__scorpion67890__gnasher-death
404068__swordofkings128__backyard-gate-open
682776__thomasanthony321__metal-gate-opening
691474__saha213131__gate
651515__1bob__grab-item
446134__justinvoke__collect-2
387134__rdaly95__collecting_ammo
41529__jamius__potiondrinklong
Adam Andersen
Get Avare Manoir Malédiction (Miser Manor Curse)
Avare Manoir Malédiction (Miser Manor Curse)
Status | In development |
Authors | Emeraldgards, Ongachi, WolfSpirit96 |
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